Changes since 1-Igloo
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* Fixed a few death messages
* Removed abilities that arent up to snuff, will get redone
* Removed PCP from the UCL, not ready for prime time
* Concussion Grenade now does attenuated damage, still fixed momentum
* Clusterbomb has 1 less bomblet, less momentum
* Players may only have one Gas Grenade active at a time
* Increased charge time for Firebomb
* Ok, added PCP again cause I think someone will enjoy it

Changes since 1-Herring
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* Numerous PCP GUI enhancements
* Fixed stats issue with PCP where class Defense made no difference on damage received
* All PCP classes have real names

Changes since 1-Grandma:
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* Renamed 'Cheap Classes' to 'Player Classes Plus'
* Added GUI for PCP, binding in Input menu
* The South will rise again!
* Added 'flare' for improved grenade visibility
* Altered Concussion Grenade effect slightly, nothing anyone will notice

Changes since 1-Fork:
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* Added new No-Adrenaline ability system. If ability adrenaline usage is disabled, abilities are limited by a set amount of 'charge' that is constantly increasing, helps lower amount of ability spam.
* Improved AI usage! Bots have more consistant usage patterns, can now aim somewhat properly, and will even attempt to lead targets (Even with grenades! THANK YOU SO MUCH PFHOENIX!!!!)
* Fixed bug where abilities such as Force Field and Precision Aiming did nothing more than drain adrenaline. Now adding bonuses as designed.
* Added ability - Hunting Disc: A traditional hunting disc used by tribals in the outer rim. Can easily rend limbs from an enemy's body, and also has limited electronic aided tracking!
* Added ability - Hidden Machinegun: Let loose with a short burst of gunfire from a gun mounted in your arm!